I thought I’d leave a record of where the CPU rendering and GPU rendering versions of the Hitoshina Viewer stand right now 🫡
The EEP settings are shared across all of them.
Firestorm and the Hitoshina Viewer are built in completely different ways, so this isn’t a strict performance comparison, but I compared them at the same draw distance with shadows, AO and so on turned on.
Mostly I hope you can see the difference between the CPU rendering and GPU rendering versions of the Hitoshina Viewer.

Firestorm Viewer

  • Ultra graphics preset
  • Draw distance 256m
  • FPS 21〜113

Hitoshina Viewer (CPU Rendering)

  • Ray-traced shadows ON
  • Ray-traced AO ON
  • SSGI ON
  • Draw distance 256m
  • FPS 16〜34

Hitoshina Viewer (GPU Rendering)

  • Ray-traced shadows ON
  • Ray-traced AO ON
  • SSGI ON
  • Draw distance 256m
  • FPS 38〜70