I thought I’d leave a record of where the CPU rendering and GPU rendering versions of the Hitoshina Viewer stand right now 🫡
The EEP settings are shared across all of them.
Firestorm and the Hitoshina Viewer are built in completely different ways, so this isn’t a strict performance comparison, but I compared them at the same draw distance with shadows, AO and so on turned on.
Mostly I hope you can see the difference between the CPU rendering and GPU rendering versions of the Hitoshina Viewer.
Firestorm Viewer
- Ultra graphics preset
- Draw distance 256m
- FPS 21〜113
Hitoshina Viewer (CPU Rendering)
- Ray-traced shadows ON
- Ray-traced AO ON
- SSGI ON
- Draw distance 256m
- FPS 16〜34
Hitoshina Viewer (GPU Rendering)
- Ray-traced shadows ON
- Ray-traced AO ON
- SSGI ON
- Draw distance 256m
- FPS 38〜70