
I’m improving the poser in Hitoshina Viewer so that poses can be created more intuitively.
An avatar has many bones, and specifying each one individually is a lot of work.
In Hitoshina Viewer, related bones move together according to the human range of motion, keeping the number of adjustments needed to a minimum.
In addition to rotation, you can now directly move the gaze, hands, feet, hips, and so on, and the body follows along within its range of motion, so I think natural poses can be created quickly.
It still needs a lot of tuning, but I think it’s heading in the right direction 😌