I dropped by Kaleidoscape’s sunflower field ✨
I’m not great with words, but no matter where I framed the shot, the scenery was beautiful 📸

As for improvements to the viewer since last time, I introduced Metal FX to render at a lower resolution and then upscale to a higher one, which reduces GPU load without sacrificing image quality and roughly doubles the FPS. Also, since Apple Silicon M3 and later handle ray tracing in hardware, the viewer’s shadow generation has also been switched to use ray tracing, producing more realistic shadows ☀️

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